But right now I’m tired and want to rest. Maybe there will be some opportunity in the future, allowing me to finish it within a team or in full-time. This may disappoint you, but I can’t tell a lie that the game will come out in another 2 years. Actually, it’s a bit stressful right now. I really haven’t expected that there wopuld be so many people liking it, which makes me hesitate to do as I planned. My plan should disappoint you but by that way it can be less stressful, It’s kind of selfish, but just as Kazer said in the end scene, it’s just for saving myself.
I have been working on it in full time for two years, and feed myself by doing freelance things, and actually my plan was to release the trailer as the end of full-time development and to find a full time job, then continue it in part-time with a really slow speed, maybe ten years or more. "Hello everyone, thanks a lot for supporting me so much, I’m really glad to see that people like it.
Perhaps it is not too far out of the realm of possibility to see an update on the game in one or maybe both of these showings."While thanking everyone for the support and for the offers of help, Yang Bing mentioned that he will try to finish the game, but can’t make promises, and won’t ask people for help until he has a viable plan." We know PlayStation is hosting a China Conference this week, as well as a State of Play including two Indies. On top of the new gameplay on PS5, Ahmad also confirms, Lost Soul Aside will still release on PS4. In order to compensate for that growing scope, the team has expanded as well, growing close to 30 developers. However, according to Daniel Ahmad, since joining Sony’s China Hero Project, the scope of the game has naturally expanded. Earlier this week we revealed 17 minutes of gameplay from Lost Soul Aside, which features the main character taking part in intense, Devil May Cry-esque brawls. Which, could be reason enough to suspect why the game has taken so long to develop. Lost Soul Aside originally started out as a one-man project. After joining Sony's China Hero Project the scope of the game has expanded and the team has reached nearly 30 people.
The game was announced in 2016 by Chinese dev Yang Bing and started out as a one man project. Senior Analyst at Niko Partners, Daniel Ahmad, also added some info regarding the teams progress.
The new gameplay demonstration reveals new characters, new abilities and locations, as well as a glimpse into the story. So, imagine our surprise when IGN dropped new gameplay seemingly out of the blue. Update & New Gameplay for Lost Soul Aside on PS5 Yet, as mentioned before, Lost Soul Aside went silent for some time. The game has suffered several internal delays and, at this point, it’s somewhat up in the air. See More: Tales of Arise Locks Down Release Date, New Trailer Lost Soul Aside is one of those interesting looking games that, unfortunately, has hit some snags. Flipping between a variety of weapon forms on the fly, all while having your eyes pelted with a barrage of colors and particles proving difficult to keep up with.Īll of these reasons, fed into the steady hype and anticipation the game received over the years. Juggling enemies in the air, bouncing from one enemy to another in quick succession.
Then, single-handedly, slicing through these swarms with a flourishing, grace of a dancer, while performing wild acrobatics. by Suriel Vazquez on at 06:28 AM Lost Soul Aside is an impressive one-person project from developer Bing Yang. Coincidentally, this involved a single protagonist entering a room stuffed to the brim with enemies. Originally announced in 2016, Lost Soul Aside wowed players with fast paced, unrelenting Devil May Cry-like combat. After going dark for a period of time, Lost Soul Aside returns with new gameplay running on PS5.